The Story Behind the Design…

Members of our product design team grew up in the softball industry, playing and also coaching. Their experience was motivation to design and manufacture some of the first pitching machines. Through these years of experience and developed relationships with baseball coaches at all levels, our team not only knew the needs of the coach and player but also understood both the strengths and weaknesses of each pitching machine design that had been manufactured over the years.

To learn more about each machine click the name of the product: Elite eHack Attack, I-Hack Attack, Hack Attack and Junior Hack Attack. 

Analyzing the existing softball pitching machines in 2003 we found that the basic design had not changed for many year. There had always been little attention to safety, portability or ease of operation and the majority of the machines were very awkward and difficult to operate, especially for women. The most popular unit at the time was a snubbing-action inefficient one-wheel machine that experienced excessive recoil, high ball wear, but most importantly, could not duplicate the riser and other breaking pitches that are standards of the game.

The Design

Our design began by identifying wheels as the most efficient ball throwing mechanism. Wheels can throw breaking pitches, provide accuracy, and deliver the much-needed speed. The true uniqueness to our machine is the use of a third wheel. The location of the three wheels visually opens the ball chute, allowing the hitter to see the ball through acceleration and release, providing complete vision and timing. By simply changing wheel speed, any breaking pitch could be instantly dialed in as the third wheel eliminated the need to pivot the throwing head when changing pitches. Accuracy and ball control were also improved due to the increased amount of ball surface being captured. Additional benefits of the third wheel were a reduction of throwing wheel and ball wear.

Other important characteristics of the design were to incorporate safety features that kept the operator protected from moving parts. Ease of vertical and horizontal controls were also key for pitch location and fungo work. In addition, portability was a requirement, providing mobility on and off the field and for storage.

Our three-wheel machine delivers every softball breaking pitch, from the raiser to right and left-handed drops. With the key features of portability, safety, vision and timing that are inherent in the design, the Softball Hack Attack quickly caught the attention of leading college and high school programs across the nation.

For younger players and specific drills at all levels of competition, the Hack Attack was quickly followed by the Junior Hack Attack in 2004. It is equal in quality and design and used to develop dedicated players into the all-star they want to be. The Junior is perfect for use at home in backyard cages, youth leagues games and travel ball.

 

Background on Pitching Machines

The first arm machines that were used were unguarded, leading to some very tragic accidents. Arm machines then needed to be heavily guarded, limiting the vision advantage. Due to the enormous recoil generated by the arm, the machines also had to be bolted to concrete pads, making them stationery and not available for field or fungo work. Even today arm machines remain bulky and massive. The strengths of this design were some level of vision and timing. The weaknesses were that it was limited to only fastballs, completely immobile and still carried a concern for safety.

The innovators of the wheel machines saw the ability to throw curve balls as the ultimate feature in pitching machines. While the initial wheel machines threw curve balls, they ignored the need for portability and for guarding throwing wheels. Slowly improvements were made to introduce some portability and fungo capabilities but essentially the basic design has stayed the same. The strength of these units was certainly the curve ball, although they required awkward and time-consuming adjustments in order to change the type of pitch. One of the major deficiencies was the lack of the all important vision and timing feature. This meant that wheel driven pitching machines at the higher levels of play were frequently considered just pre- season or off-season tools, avoided during the season because it was felt they affected a hitter’s sense of timing.

 

Specifications

HACK ATTACK JUNIOR HACK ATTACK
Level of Play High school, college, professional and commercial Youth league, backyard, machine-pitch games, travel teams, drills at all levels including high school, college and professional
Pitches Fastballs, risers, drops, right- and left- handed screwballs Same as Hack Attack
Fungo Pivots instantly for pop-ups, fly balls and grounders Same as Hack Attack
Weight 145 lbs. 75 lbs.
Transportability Fits into any SUV or full size car, fits through standard doorway Fits into any compact car,
including a Mini Cooper
Automatic Feeders Can use either Solo Feeder (11 ball) or the Team Feeder (75 ball) Can use either Solo Feeder (11 ball) or the Team Feeder (75 ball)
Electrical Requirements 110V and 220/240V also available Same as Hack Attack
Ball Types All types, including leather – Not synthetic leather balls (see accessories) Same as Hack Attack
Ball Sizes Can be converted to baseball using conversion kit Can be converted to baseball using conversion kit
Buy-Button Buy-Button

Performance Comparison

  HACK ATTACK JUNIOR HACK ATTACK
Speed 80+ MPH 60+ MPH
Distance 43 feet Same as Hack Attack
Vision Underhanded motion and complete ball vision provides a realistic sense of timing Same as Hack Attack
Accuracy The ball is gripped in three
locations, providing tremendous
control and accuracy
Same as Hack Attack
Efficiency Dial-in pitch selection without
throwing head adjustments,
maximizes practice time
Same as Hack Attack
Fungo 250 ft. fly balls 175 ft. fly balls
Portability Quickly rolls on and off the field Same as Hack Attack
Recovery Time 5 seconds, because of the three wheels, it’s almost instant Same as Hack Attack
Price $3,499 $2,599
Buy-Button Buy-Button

 

The Advantage of Wheels

FEATURE 3-WHEEL
HACK ATTACK & JUNIOR
2-WHEEL
MACHINES
1-WHEEL MACHINES ARM
MACHINES
Vision Complete provides a realistic
sense of timing
Poor Poor Poor
motion hidden
by arm guard
Timing Excellent
natural
Poor
limited vision
Poor
limited vision
Good
Accuracy Excellent
three-point contact
Good
two-point contact
Fair
one-point contact
Good
Breaking Pitch All
quick adjustment
All
awkward – slow adjustments
Unrealistic Spin Fastball Only
single pitch
Fungo Excellent
pivots instantly
Good – Fair Poor
limited distance
Poor
no pivot
Safety Excellent
wheel guards protect operator
Poor
limited –
no wheel guards
Poor
limited –
no wheel guards
Excellent
Portability Excellent Good Good Very Poor
completely immoble
Ball Grip Area Excellent
three contact points
Good
two contact points
Poor
one contact point
N/A
Spin Control Exceptional
no cumbersome adjustments of throwing head
Good-Poor
must move throwing head
Unrealistic
excessive spin
Backspin Only
Wheel Diameter Excellent
Large 14″ wheels, pin-point accuracy, less ball wear
Good
smaller wheels
increase wear
Poor
requires pinch pad, heavy ball wear
N/A
propels ball using
a mechanical arm
Throwing Head
Size & Weight
Excellent
no recoil of any kind
Good – Poor
lighter, some recoil
Poor
snubbing action causes recoil
Poor
recoil requires bolting to concrete base